

The Prism Key can be found in this level by walking left after you gain control of the main character. The aftermath of this level also introduces the player to the assassin's home, including its TV, his herbal tea, and bed. When the player first talks with the scientist, a green health bar appears above his head before his head suddenly explodes.

It also introduces the player to the dialogue system, which the player cannot fully interrupt unlike in other segments, the player can repeatedly hangup in the first conversation, but is forced to choose one of the other dialogue options to progress.
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It teaches the player how to move, dodge lasers, use Zero's time powers, and use environmental traps. The assassin has a nightmare of a boy playing catch in a shed before a man bursts in and screams at the boy. He receives another call from his handler, and retires for the night. The assassin finishes his assignment and escapes. The assassin can talk to the scientist, but regardless the scientist's head is blown up by a laughing man. The assassin slashes his way through the factory and its disintegrating lasers until he reaches the scientist, who has been beaten bloody. As he runs through a hallway, he receives a call from his handler, who tells him of his objective: use his precognition to rescue a captured scientist, and eliminate everyone in his way.

The assassin traverses the remaining rooftop and heads into the entrance of an abandoned factory. Time slows to a crawl, and the assassin swiftly deflects the bullet back at the man and kills him. The assassin jumps down past the gunman, who takes aim. An unnamed assassin descends from a rooftop, throwing a gunman's lifeless and bloody body down to the feet of his confused colleague.
